50 Shine run w/ Vulkan at 3xIR, 1xAF, No AA & settings recommended under "Graffiti Behaves Oddly". If you can’t find the title on the page, it’s not supported by the software. Mario has never had so many cool new moves, or looked so good in 3D. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Vulkan, 6xIR, 16xAF, 0x MSAA. Fully Playable constant 30FPS @ High graphics. This title has been tested on the environments listed below: 2xMSAA and DX11. When loading this specific level (for example, just after the cutscene with Mecha-Bowser), the screen goes black and nothing more happens. smooth gameplay when indoors or when there are little to no NPCs around but functional. Only issue is stuttering when opening and closing the map; otherwise perfect. No glitches but very slooooow : 6FPS. Find ‘Dolphin-x64’ - it’s an installation file - and launch the tool. Use WinRAR, 7-Zip, or another archive manager to unpack the files. The dialogue window will guide you through the process - you only have to click ‘Next’ and ‘Save. Only exception is secret shine involving tall grass and 8 red coins, which runs around 60%. Really no problems with it so far. No graphics bugs seen. By adding the Gecko code below, and enabling it, Super Mario Sunshine will run at 60FPS. Step 3. However, the map screen doesn't make the game stutter as much. Here in Super Mario Sunshine, our hero Mario, Princess Peach, and Toadsworth are on vacation but Mario gets framed by a Mario wannabe villain named “Shadow Mario” (what a knock-off), and takes the blame for vandalizing the whole island, Isle Delfino, with graffiti. Also works perfectly in widescreen with the same settings. OpenGL with recommended config runs perfect. Ultrabook fan goes very fast, not ideal system for playing. Works 100% constant with no noticeable graphical glitches. 30FPS/60VPS. Step 2. The emulator is intuitive and well-adapted to the specifics of the franchise. Mario makes use of a new water pack, which allows him to hover, launch, and rocket around levels, as well as spray enemies with. 48 sprites in and no major issues found so far. The package will be automatically integrated into your platform. 1440p with 4x Internal Resolution, 8x MSAA, 1x AF, 60 FPS and Widescreen Gecko codes. On lower-end machines, enabling dual core mode can cause certain props to be shaky, such as the bridge in Bianco Hills. Smooth performance at 60FPS & 16:9 (using the codes above), no noticeable drops. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine.On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. No issues during chuckster stage or anywhere else in the game. Super Mario Sunshine 4K Texture Pack by Henriko Magnifico. Incorrect water color at 1080p, looks slightly greener. Fully Playable: 50-60FPS with OpenGL plug-in, OpenCL Enabled, Upscaling Auto stretch (1080P), Anti Aliasing 4X, OpenMP decode; Sound with DSP-LLE Files on one thread CPU core & Alsa. The most cheats work either not, or there is a crash-emulations. Optional gecko code to remove heatwave effect: 0419f83c 4e800020. See the full list of available Nintendo GameCube emulators for … Use of the Anisotropic Filtering enhancement will cause water to render as white, getting increasingly worse as higher levels of anisotropic filtering are applied. Only listed problem encountered was Debug Cubes, no crashes or map slowdown. Adding ArbitraryMipmapDetectionThreshold = 3 (this value was determined empirically) to the [Video_Enhancements] section of the GameINI will make this effect work at higher internal resolutions, by causing the sand texture to be detected as an arbitrary mipmap. Super Mario Sunshine at 4K on Dolphin Emulator 5.0, Super Mario Sunshine in HD & 60fps! There is also a 120 FPS hack for those with higher framerate monitors, but it does begin to break stuff at that point. Configuration: 720p, 1xAF, no AA. Very good emulation. Other backends run just fine with perfect speed. Using OpenGL backend greatly increases the delay before this happens, usually taking at least 40 minutes before crashing. Fully Playable 60-80FPS with DX11 plug-in, Fully playable with a resolution of "size of the window." Very playable 8-10FPS. Runs very well at a constant 25FPS with max graphics settings. The effect is very subtle, and may not even be visible on your monitor, depending on its color reproduction capability. During certain "Secret" scenarios, debug cubes are visible due to an uninitialized color. Usually runs at 60 FPS using OpenGL with occasional small (lowest - 55 FPS) drops around goo and pretty significant stuttering when entering/exiting the map screen (lowest - 40 FPS). However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. The game completely freezes after running for a while. FPS solid @ 25-30. Search Wikipedia Open Issues Tested with (DX9). No issues during chuckster stage or anywhere else in the game. On the website, you’ll see the name of the console and the drop-down menu that leads you directly to the package with adapted features. Fully Playable constant 30FPS @ High graphics. Goo is rendered fine. Playable: constant 30FPS, except in big areas (20-30FPS). The most cheats work either not, or there is a crash-emulations. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this). Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. In newer Dolphin versions, an error has crept in, and that if I had during the game on the memory card save, and then save-game-state charging, and later a game was stored on the memory card would, there is an error, you can not play more of this to save memory card. Pick the folder with a ROM. Only found 1 missing texture but it's minor. To see uploaded files, click ‘Refresh’ - the software reloads a page and presents you with an updated list. Super Mario Sunshine is definitely a title that everyone will enjoy. Fully Playable 30 or 60FPS forcing 16:9 widescreen. However, this will make the sand a few other random textures appear more blurry in the distance. Had random fps drop with OpenGL, not present with Vulkan. OpenGL seems to be much faster than Direct3D. Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing.

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